blimey, Dont have your kettle to near to the power socket.
asmr, (your 3 favourite tags are happy drunk and horny, just like the president favourite states!)
asmr, (your 3 favourite tags are happy drunk and horny, just like the president favourite states!)
i
always have a plan, a good one is to stay alive. after that you might consider, deciding what to do, by 10am, then getting your shoes on by 11am, then getting out the door by nooon. if you dont get out the door by 12, youll probably just sit on your arse all day.
have to write something here, or the box will disappear, and the amount of places to write advice will sort of be very irr professional development.
if you dont like where you live then your not going to very happy. i have a window sile with plant pots on. i also argue with the neighbours alot. so to control the arguement and standardise the conflict, i play games with little toy soliders. a favourite is warhammer. the painting is boring as well paint drying. i do the like most of my painted models, i feel like i should make the effort because it is a little solider.
W it was so fun reading my site, you mug. i will read your letters, when your paper areoplane arrives!
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toy soldiers come in lots of different species. they are little artifacts to focus on, and i can get away with talking to myself, because its the painted figureins that are having the conversation!
some of them have phones, but its called something much more off worldly. a auspex! different to dog and bone.
i yeah so the plastic ones i buy are available all over the place! newsagents and shops. the internet is dodgy, fake boxs means fake rules. it screws the whole community, because the rules are the difficult bit. you need about 10 good games to really have a clue of the dice and distances for a all out battle!
I you can get pretty zoned out painting. like a hour or two, you might need some painkillers for back ache.
some magic potions for eyesight, right. the light always changes when painting warhammer.
60 minites will cover a model, in a fairly airtight way. the paint is great its waterproof as well. some of the experienced player told when i started about the colourways
some of the experienced player told when i started about the colourways. its a total rip on how the church uses colours to have symbolism of moods and correct proceedures. cp is a command protocol. except when its not. like the games alot about contaminate particals taking over worlds. they use the c.p. body armour. or cp is command process.
toy soldiers do take a while to paint. and the painting table does have some rules. the swearbox if the main one. its a funny cp, so really gotta have a fine for swearing, and the penilty cost changes from month to month. but get thhis bit. the swearbox goes towards a box of more modles. so top swearing person wins. the catch is the models need painting at the table.
so you can see some of the muppets at the shop are just never going to leave. jokes are fine, someone might say that big jaws (big jaw is a big mek- ork) jaw fell off, and that they sat on it, and now they have a spot right next to their arse hole. the shop might aswell put a order in for another box of something that not every ones knows all the rules for yet.
Not allowed to eat in the shop. its sticky, some of the stuff takes ages to paint. so messing up with a spill in the wrong place. no smoking or vaping, door gets locked on games night. so youre going to get locked out, whilst having a puff. its okay, some vape people are twats on it every 35 mins, so it gives the community some time to call you a prick, behind you back.
no throwing dice. and think covered the main things so you dont rub everyone up straight away. you thounght it was going to be like dungeons and dragons, the fourth paragraph on rules. its not a gambling den, if the course of battle takes a turn, and the light changes, hand to hand outside is going to turn based, rolling around on the floor is more HQ based cosplay NOBZ!
There are 7 or 8 species in the warhammer universe. the good side of the universe is where i tend to be. its the space marine, orks and tau. so the space marines, is where loadds of people should start. saying that, keeping up with rules is near impossible at the start. so although painting orks is great, its a hard game for a sore loser. lord of the rings is in the model catalog.
the universe starts on planet. its a no lids type of place. we seem to be living in a cp world. the mk6 marines are a good starting place. its body suits and warm on THE planet. looking back two suit issues mk4 is a green peace issue. like real stuff. gaza strip being bombed, no one likes solar panels altering global wind paterns. you might think the suits are for bullets, but the breather pack
The breather pack, just has to be stuck on. you cant use glue at the table. there are modern zombies that struggle with normal cp. if purchase of models is a stretch, super glue is just fucking (swearbox) scarey. its very dune film stuff. ive got to think of a painting joke to lighten the mood. the mk6 is a yellow and green suit set. they are a little 70s style with flares on the trousers.
a dragons breath flamers a bit interesting. it gets its name from egypt, if you listen real hard in the dune part two movie they do talk about it. the subtitles dont give the exact translation. its in warhammer, i bring that up because of the vapes and the microwave torches people have started using near asuper markets and schools. red clounds of vape, the inside of a persons lungs.
the main fight in mk6 is minerals. if you get a pack its a heavly armed bunch. the bayettes is most nessasary to high light. the pointy knives, and the chain saw. its a planet that has factions hungrey for power, that fight insted of doing the science and clean up. we live in mk4 times i think 2024. when the last trees are being fought over by marines in high temp suits, its would be mk6 times!
it would be funny fighting over drugs. when people are blowing holes in each other with bazookas. its something that can be shoved to the crap part of the planet. like southpark. if there is a place for druggy tossers its the south end of the park. the real hippies are playing toy soliders. so the center planet is fucked. the other close planets, are going to look like fair game
its called 40k for a reason, we aint playing 30k straight astiers milliuim your a space marine, so put you helmet on and get off planet. hold on to your trousers. and check the schrapnel in your pockets, because the darkhari are about. Crusafix
a double cancatination of real world planet earth and warhammer. so the planet has been getting hotter in the last 30 years. but boy oh boy has it gone made in the last 4 years. i have to mention painting compertitions, at the shop. witches, are the simply things to paint. black cape, black hat, and the green face. story about a witch, i have to mention gingerbread men,
the ginger bread men in a well know fairy tale. is a bit of a fantasy, (fantasy warhammer)(fantasy warhammers crap by the way, no weapon clear declaration. the models just have jars, and the cast is based on a level 1-6 spell. or even worse a double dice roll. if people start casting spells, play 40K. winning a painting compertition with a witch, there has to be some total shit models.
so ive explained witch lure young nosey kids to their death with food. so in real terms, and not a fantasy are witches hanging around like dark har ari at supermarkets. trying to cast spells. the big suckerpunch is driving to the shop and hitting 60mph, when you step down out of your magic carpet are you in a sunken place. in a haze, cast by your local with in a painting smok.
the dark eldar are on the bad side of the universe. there are 40K witches and wizards. they do use guns, the rules are the most irratating and complex. leadership is 2 sheets to the wind, with constant re rolls, that seem unfair. the 2cp on a dark aldahri game is to take the leader ship out, totally. re-life-ing a body guard is a funny type of bullshit. touch a try and your back in.
you gotta trust a ork telling this part. nearly all the rolls are 5's. its a reminder of the spell pot. because witches are gonna get lazy, they want to snap their fingers and ride you all day and all night 6 6 and 6.
i like the stock photo, reminds me of irish dancing. its the first proper time to get a set of knicker flashed at you.
setting up a battle when youve done with painting. sitting on a painting table with people and talking about stuff to get to know them your get into a match. starting with space marines, the rules are the easiest. a good space marine board is unclustered and you need a 48 inch gap between your two factions. if you do fight against orks, the orks are probably going to want some senery.
the new way of playing is on vr. i have heard about it but not tried it yet. i think its more real time. and alot of kill squad type games. i like the points based game. its part of the rules that gran kull thraker wount come out to play unless he has a accompyment of 2000pts. my battles are 2000pts. its a hour or so of dice rolling. the 48 inch start is a point of interest.
getting a board big enough, to put 2000pts down is probably the point of in shop matches. and painting the barrel on the tip of each gun is a shop thing. the shop stickler for the rules, might have floating dark eldar, on boards during the day. they are for a passer by to use in a quick squad attack type game promotion. people wander into shops to see the products, you get invited to play.
a leader ship test of a squad is a 2cp of dark eldar. so when a noob comes in. the dark eldar model find new leader ship. the squad fills backup,to fighting strength for some dice rolling. yeah 2cp, your not familiar with that. its on the basic tactical squad i gen cards. some tactical advice about a handicap vunrability if your put the species up against its own species.
so leader ship or T on the cards, is moral. the rules and little tricks that create individual species handicaps. the dark eldar, are really pushing their luck constantly. i should explain the drug symbolism first or the dark eldar stealth. to keep the shop on paper, the stealth and day and night system. is probably the best to bring into
so leader ship or T on the cards, is moral. the rules and little tricks that create individual species handicaps. the dark eldar, are really pushing their luck constantly. i should explain the drug symbolism first or the dark eldar stealth. to keep the shop on paper, the stealth and day and night system. is probably the best to bring into scrutainy first. starting 48 inches apart is very board gamery.
in a real war there is not a defined distance start. its a bit more gurilla. (the shop first thing in the morning before people come in, would do a stealth roll and a day and night roll.) it sets up a way of having squads randomly on the board, lots of movement and more participants. the chaos of a working area that sticks to the rules with, a type of charge sequence, with no fireing stages.
chaotic start. alot of people buy dark eldar first, its shop board based. witches and wizards in a shop very easy to paint, shop stuff does get lifted. there is a bit of dark eldar in everyone. spray painting up dark eldar because a tea leaf has put 2 models in their pocket happens. its a little irritating trigger that can get really bad. the beast othat needs purging, the bad side of the universe
Kiwi. so turned based stratergy. not quite yet. the universes has its fights. minerals is the big arguement with space marines. There is a more community conflict problem with the more, ehm non work based species class's. (ive figured that pokemon has got this convered) warhammer does cover the drugs on the council estate. there are some references to the figures.
the guns on the models are the guns you have to use. the detail is a must the colour is a preference. modifying models is a weapons choice thing. although each toy soldier can carry three weapons. only one is fired per phase of dice rolling. the choice of weapon is also restricted by squad group, size and points value. its not fantasy, with a jar like the BFG.
bigger guns come with harder to fire conditions. so its a tatical choice, fireing on a roll of four, gets you places when fighting a ork that fires on a five. 40% chance of success against 20%. choosing who to put in the field, promotes more painting!
J AA
Having a battle board.
Plan a boat. Looking at the security for a place where so bad people might be taking advantage. A drug based table game. So going to use orks. It's of a little amusement, the older you get, it's a rentakill job, told to clear a danger zone. Use ones initiative !
So farm based, the work place becoming a hoard of tyrid/scaven. With the added bonus of klingon stealth and clocking. A clear mat, no scenerary.!
What's
What's
So, invisible people right! The horses for corses. Can of beer is step one.
You go wurrboy!
India Jones, says the spell of invisibility is stored in a artifact. H.
Wurrboy step 2 plz....
Use your ears, can track around and interact with noise, desterb the derbs. Hear a presence and make a note.
Maybe use a alarm. It a irritating sound. But then so is a ghetto blaster with a half decent blast of music.
painting!
Lots of things than have been banned recently, have slanted toward supporting the magic type. And scaven have grown strong. Stealing command patrol being the start! And car locking radio codes are another.
We need to get a grip before they become better slept and fed than us. I chose orks for a home defence force. They not much for space travel. No helmets. What's a scaven clan crave, and we can load some traps. Like cheese on a window sile. Hash! And trash food!
J A
A about 3 54 seat coach's of freebooterz have found a wc with perks.
A pigeon sniper op. But with that amount in a battle party, snakebite, are going to casting a lot of ds systems. Who wins, nurse or patient.
P
Wurrboys saying LOSI bottle. The phyc-warrior side is a bit on the difficult side to follow. But get a squad briefed and on top of it.
So more data on a beer can for a spell interrupt, the hyperactivity will cause enough movement for the scaven freebooter to jump from the enemy's phyc warriors magic top hat, and the black magic bag. Yeah wurrboys a bit bossy and ork-stravigavtent
The yard Intel -
Is it night time digs for the freebooterz at a retail park, where a ork had his back broke, with a wheel chair theift 3 weeks later. -
We have no reason to run around under prepared with a snakebite mentality -Warhammer are a bunch of gym bunny's with French ticklers and feather dusters. Taking a 500 magazine, it should have a hq with suitable veterans to keep the magazine safe whilst destroying a fresh squat.
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Nsnndnd
If the briefing can't get done, it's not going to get done. The table for playing on should be in enough clear space for your match and your round numbers in square boxes hand written a4 sheet. Most rentakill paper work would state for pets and obstacles, to be cleared from treatment area. But it's rentakill. So vermin, zombies vampires and monsters, by definition are hard to get moved out of the area. Find and define a function people desire, and sell it. - why rentakill, that should be becoming clear.
J A
A about 3 54 seat coach's of freebooterz have found a wc with perks.
A pigeon sniper op. But with that amount in a battle party, snakebite, are going to casting a lot of ds systems. Who wins, nurse or patient.
P
Wurrboys saying LOSI bottle. The phyc-warrior side is a bit on the difficult side to follow. But get a squad briefed and on top of it.
So more data on a beer can for a spell interrupt, the hyperactivity will cause enough movement for the scaven freebooter to jump from the enemy's phyc warriors magic top hat, and the black magic bag. Yeah wurrboys a bit bossy and ork-stravigavtent
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